# â€»Variables

Distance's unit is blocks.

Basepower and Power's unit is MJ.

Hardness:BlockHardness(ex: Stone has 1.5 value.)

Silktouch:If PlusMachine has silktouch enchant, than use 1.

Efficiency:Value is efficiency level.

Fortune:Value is fortune level.

# BreakBlock or MiningWell

## Now Fortune Calcurating

## Now Silktouch Calcurating

## Old Calcurating

## BC's Quarry calcurating

## Graph(y-axis:P(0~40),z-axis:C_{E}(1~5))

(y:1MJ/scale,x:0.05/scale)

Fortune=0,Fortune=1,Fortune=2,

Fortune=3,Fortune=4,Fortune=5

## A~E(intersection's C_{E} value)

# MakeFrame

## Now Calcurating

## Old calcurating

## BC's calcurating

## Graph(y-axis:P(0~25),x-axis:C_{E}(1~5))

(y:0.5MJ/scale,x:0.05/scale)

Fortune=0,Fortune=1,Fortune=2,

Fortune=3,Fortune=4,Fortune=5

## A~E(intersection's C_{E} value)

# MoveHead(when calcurate distance)

## Now Calcurating

## Old Calcurating

## BC's calcurating

## Graph(y-axis:D/P(efficiency)(0~2),x-axis:C_{E}(1~40))

(y:0.05/scale,x:0.5/scale)

Fortune=0,Fortune=1,Fortune=2,

Fortune=3,Fortune=4,Fortune=5

## A~E(intersection's C_{E} value)

# MoveHead(when calcurate power)

## additional variable

stoRedEnergy:stored energy in PlusMachine
## Now Calcurating

The smaller one.

## Old Calcurating

The smaller one.
## BC's calcurating